developers behind The Lord of the Rings: Gollum The apology has come after critics and players alike criticized the title for its weak gameplay, unsophisticated graphics, and overall bugginess. in a posted message to twitter and Steam, Daedalic Entertainment says it’s sorry for the game’s “underwhelming feel”.
The message read, “We acknowledge and deeply regret that the game did not live up to the expectations we had set for ourselves or our dedicated community.” “We really value your feedback and are actively listening to your voices, reading your comments, and analyzing the constructive criticisms and suggestions you provided.”
The studio says it is working on fixes for some of the bugs and performance issues experienced by players and says it will keep users updated on its progress.
Gollumwhich is set during the events of the Fellowship of the Ring, is an action-adventure game for PlayStation 5, Xbox Series X/S and PC. (It’s set to arrive on the Nintendo Switch later this year.) During the game, you control Gollum and two of his personalities as you attempt to sneak around orcs and escape Mordor. Unfortunately, it didn’t take long for negative reviews to flood in after its release on Thursday.
Whereas polygon game writes soreness lacks personality, gamespot note it crashed over 120 times in 11 hours of playthrough, and IGN Says it’s “not fun to play.” The PC version of the game currently holds a rating of 41 on Metacritic and a “mostly negative” reception on Steam. With that in mind, it’s unclear how much the game’s developers can actually do to fix the game, aside from resolving any performance issues.